gameplay
Gameplay Documentation
Core game mechanics, rules, and design philosophy for Reaction v2.
Navigation
Core Mechanics
- Core Mechanics - Victory conditions, timing, and elimination rules
Game Overview
Genre: Real-time PvP grid-based spellcasting game
Victory: Last player standing (avatar tile elimination)
Core Loop: Cast spells → Place runes → Transform environment → Tactical positioning
Key Design Principles
Real-Time Strategy
Non-Turn-Based: Continuous simulation without traditional turns
Pre-Planning: Players can queue actions in advance
Dynamic Speed: Movement controlled by time delays between position updates
Environmental Focus
Reactive World: Spells transform terrain according to rule-based systems
Terrain Types: Different tile types provide tactical advantages
Evolving World: Continuous world changes create evolving opportunities
Resource Philosophy
No Scarcity: Unlimited mana regeneration - focus on timing over conservation
Recharge Timing: 3-turn recharge cycle provides natural rhythm
Allocation Choice: Specialization vs. flexibility in mana allocation