gameplay

Gameplay Documentation

Core game mechanics, rules, and design philosophy for Reaction v2.

Core Mechanics

Game Overview

Genre: Real-time PvP grid-based spellcasting game
Victory: Last player standing (avatar tile elimination)
Core Loop: Cast spells → Place runes → Transform environment → Tactical positioning

Key Design Principles

Real-Time Strategy

Non-Turn-Based: Continuous simulation without traditional turns
Pre-Planning: Players can queue actions in advance
Dynamic Speed: Movement controlled by time delays between position updates

Environmental Focus

Reactive World: Spells transform terrain according to rule-based systems
Terrain Types: Different tile types provide tactical advantages
Evolving World: Continuous world changes create evolving opportunities

Resource Philosophy

No Scarcity: Unlimited mana regeneration - focus on timing over conservation
Recharge Timing: 3-turn recharge cycle provides natural rhythm
Allocation Choice: Specialization vs. flexibility in mana allocation