ui

User Interface System

Status: 🚧 Stub - This system documentation needs completion

User interface system for game controls, HUD elements, and player interaction.

TODO: Add links to UI components when implemented:

  • Interface layout and component hierarchy
  • Input handling and interaction patterns
  • HUD elements and game overlays
  • Menu systems and navigation

System Overview

TODO: Document UI system responsibilities:

  • Game HUD: Mana flowers, spell hand, player status indicators
  • Game Controls: Spell casting interface, movement controls, action queuing
  • Menu Systems: Main menu, settings, deck building, game lobby
  • Visual Feedback: Action confirmations, error states, loading indicators

UI Components

TODO: Define major UI components:

  • Mana Flower Display: Visual representation of mana types and recharge status
  • Spell Hand Interface: Spell selection and casting controls
  • Grid Overlay: Tile highlighting, targeting cursors, range indicators
  • Action Queue Visualization: Preview of queued player actions
  • Game Status: Timer, player health, elimination status

Design Principles

TODO: Add design guidelines:

  • Clarity: Clear visual hierarchy and information priority
  • Responsiveness: Immediate feedback for all player actions
  • Accessibility: Keyboard navigation, screen reader support, color accessibility
  • Scalability: Support for different screen sizes and resolutions

Integration Points

TODO: Document system integrations:

  • Input System: Mouse, keyboard, and touch input handling
  • Renderer: UI rendering pipeline and performance considerations
  • Game State: Real-time updates from game simulation
  • Spell System: Integration with spell casting and mana management

🚧 This file is a stub and needs completion