ui
User Interface System
Status: 🚧 Stub - This system documentation needs completion
User interface system for game controls, HUD elements, and player interaction.
Navigation
TODO: Add links to UI components when implemented:
- Interface layout and component hierarchy
- Input handling and interaction patterns
- HUD elements and game overlays
- Menu systems and navigation
System Overview
TODO: Document UI system responsibilities:
- Game HUD: Mana flowers, spell hand, player status indicators
- Game Controls: Spell casting interface, movement controls, action queuing
- Menu Systems: Main menu, settings, deck building, game lobby
- Visual Feedback: Action confirmations, error states, loading indicators
UI Components
TODO: Define major UI components:
- Mana Flower Display: Visual representation of mana types and recharge status
- Spell Hand Interface: Spell selection and casting controls
- Grid Overlay: Tile highlighting, targeting cursors, range indicators
- Action Queue Visualization: Preview of queued player actions
- Game Status: Timer, player health, elimination status
Design Principles
TODO: Add design guidelines:
- Clarity: Clear visual hierarchy and information priority
- Responsiveness: Immediate feedback for all player actions
- Accessibility: Keyboard navigation, screen reader support, color accessibility
- Scalability: Support for different screen sizes and resolutions
Integration Points
TODO: Document system integrations:
- Input System: Mouse, keyboard, and touch input handling
- Renderer: UI rendering pipeline and performance considerations
- Game State: Real-time updates from game simulation
- Spell System: Integration with spell casting and mana management
🚧 This file is a stub and needs completion