systems
Systems
Navigational document for the systems of Reaction v2.
System Architecture
- Spell System - Player spellcasting and mana management
- Physics Engine - GPU-accelerated movement, collisions, and reactions
- Renderer - Visual display and UI rendering
- Multiplayer - Real-time PvP networking
- User Interface - Game controls, HUD elements, and player interaction
- Configuration - System settings and runtime parameters
- GPU Manager - WebGPU resource management and coordination