mana-system

Mana System

Resource economy based on 6 elemental flower types with individual flower tracking and strategic conversion mechanics.

Flower Types

6 Base Element Flowers: Each flower type corresponds to a base element from cross-referenceElement System:

  • Order Flowers
  • Chaos Flowers
  • Creation Flowers
  • Destruction Flowers
  • Spirit Flowers
  • Form Flowers

Default Allocation: 3 of each type (18 total)

Individual Tracking: Each flower has independent recharge state and cooldown.

Recharge Mechanics

Duration: 3 turns per flower

Individual Cooldowns: Each flower tracks its own timer independently.

Recharge Behavior:

  • ✅ Cast spell: Flowers recharge normally
  • ✅ Load spell: Flowers recharge normally
  • ✅ Movement: Flowers recharge normally
  • ❌ Refresh pools: Flowers do NOT recharge (strategic penalty)

Unlimited Regeneration: Flowers always regenerate. Never permanently lost during match.

Spell Costs

Flexible Costs: Spells require specific combinations and quantities of flower types.

Examples:

  • Basic Fire spell: 1 Chaos + 1 Creation
  • Powerful Fire spell: 3 Chaos + 2 Creation
  • Life spell: 1 Order + 1 Creation + 1 Spirit

Validation: All required flowers must be available (not recharging) to cast spell.

Cost-Power Relationship: Higher costs = more powerful spells. Specific costs TBD through playtesting.

Flower Conversion

When: During deck building phase (before match starts)

Operation: Lose 2 flowers → gain 1 flower of chosen type

Irreversible: Conversion affects starting flower configuration for that match.

Purpose: Specialize flower distribution to match deck element composition.

Trade-off: Increased element focus at cost of total capacity and flexibility.

cross-referenceElement System - Spell costs require combinations matching element structure (dual elements = 2 flower types, triple elements = 3 flower types)

cross-referenceSpells and Runes - Refresh action uniquely prevents flower recharge during cooldown

cross-referenceDeck Building - Flower conversion configured during deck construction