deck-building
Deck Building
Pre-match deck construction with singleton format, infinite reshuffle, and mana flower conversion.
Core Deck Rules
Minimum Size: 6 × number of casting pools
- Example: 4 pools requires minimum 24 spells
- Ensures sufficient variety for pool cycling
Singleton Format: No duplicate spells
- Maximum 1 copy of each spell in deck
- Prevents single-spell spam strategies
Maximum Size: ⚠️ NEEDS DISCUSSION - Should there be a deck size cap?
Infinite Reshuffle: Deck never depletes
- Automatically reshuffles when exhausted
- All spells remain available throughout match
Pre-Match Construction
Timing: Deck built before match starts in pre-game lobby
Construction Steps:
- Select spells from player's collection
- Configure mana flower conversion (see cross-referenceMana System)
- Validate deck meets minimum size
- Enter match with finalized configuration
Immutable: Deck and flower configuration cannot change during match
Flower Conversion
Flower conversion details in cross-referenceMana System.
Mechanic: Lose 2 flowers → gain 1 flower of chosen type
Purpose: Specialize flower distribution to match deck's element composition
Trade-off: More specialized casting capability at cost of total flower capacity
Examples:
- Fire-focused deck: Convert toward Chaos/Creation flowers
- Balanced deck: Use default 3-3-3-3-3-3 allocation
Element and Spell Availability
Element Access: All 26 elements accessible from game start (see cross-referenceElement System)
- No progression gate on element types
- Base, dual, and triple elements all available
Spell Acquisition: ⚠️ NEEDS DESIGN - How players acquire spells for collection
- Spells are collectible (specific system TBD)
- Element availability ≠ spell availability
- Strategic depth from spell variety, not element unlocks