customization

Customization Systems

Player customization through deck building and optional curse mechanics.

Deck Building

Deck building is the primary customization system. See cross-referenceDeck Building for complete rules.

Key Decisions:

  • Spell selection from collection
  • Mana flower conversion to match deck composition (see cross-referenceMana System)
  • Element focus vs diverse coverage

Curse System

⚠️ NEEDS DESIGN: Curse system implementation details TBD.

Design Philosophy

Risk/Reward: Cursed builds offer advantages with meaningful drawbacks

Optional: Curses are optional - pure builds remain viable

Build Diversity: Support multiple viable build approaches

Implementation Questions

⚠️ NEEDS SPECIFICATION:

  • Curse selection mechanics
  • Stacking rules (can multiple curses be combined?)
  • Activation conditions and triggers
  • Balancing approach between pure and cursed builds
  • Integration with deck building and flower conversion