customization
Customization Systems
Player customization through deck building and optional curse mechanics.
Deck Building
Deck building is the primary customization system. See cross-referenceDeck Building for complete rules.
Key Decisions:
- Spell selection from collection
- Mana flower conversion to match deck composition (see cross-referenceMana System)
- Element focus vs diverse coverage
Curse System
⚠️ NEEDS DESIGN: Curse system implementation details TBD.
Design Philosophy
Risk/Reward: Cursed builds offer advantages with meaningful drawbacks
Optional: Curses are optional - pure builds remain viable
Build Diversity: Support multiple viable build approaches
Implementation Questions
⚠️ NEEDS SPECIFICATION:
- Curse selection mechanics
- Stacking rules (can multiple curses be combined?)
- Activation conditions and triggers
- Balancing approach between pure and cursed builds
- Integration with deck building and flower conversion